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Entitled is a game of powerlessness in the face of chaos for 4-25 players. Designed for a social or mixer setting, players construct titles out of cards that they gain and lose through introductions with one another. Through strategies of collection or rejection, players gain access to an expanding stock of cards that reside on a table in the play-space.

The mechanics of the game intend to explode the realm of play to its limits, degenerating for many to the performance of absurdity while one among the players ascends to an epic tier of game-ender.

The varied understandings of powerlessness are put into dialogue with each other through the game’s mechanics. Play may be advanced through a strategy of giving up cards, embracing powerlessness as a legitimate path of exploration through the game’s states.

By the end of the game, title length explodes for those who follow traditional strategies of accumulation, and they are swept into an absurd performance that they are forced to follow in their pursuit of the end state.

As the absurd reaches its peak, the emerging, epic-tier player moves like a ghost through the party, quietly ejecting all from the playstate; they are powerless to extend playtime against they who have been co-opted by the game as its end-state.

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Designed for SlugJam at UC Santa Cruz. Team: Sarah Fay-Krom, Adrian Phillips, Ben Spalding, Michael Thomét, Marcelo Viana Neto.

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Entitled.zip 2.7 MB